Do not keep children to their studies by compulsion but by play. ( Plato)
I have been running my own language school in Kyushu, Japan since 2005 where I have developed a number of games and activities for the rapid acquisition of useful knowledge. A detailed blog post describing the genesis of my geography games can be found at:
https://www.linkedin.com/in/hagesensei/
If you would like to contact me, I'm at
hagesensei@hotmail.com
Do not keep children to their studies by compulsion but by play. ( Plato)
I have been running my own language school in Kyushu, Japan since 2005 where I have developed a number of games and activities for the rapid acquisition of useful knowledge. A detailed blog post describing the genesis of my geography games can be found at:
https://www.linkedin.com/in/hagesensei/
If you would like to contact me, I'm at
hagesensei@hotmail.com
Get all of my geography card games in one place for a discount.
STATES OF THE WORLD
Geography Card Games
GEOGRAPHY SKILLS
Country names, spatial relationships, capitals, languages, nationalities, and physical, demographic and economic data
ESL SKILLS
Geographic and economic vocabulary, comparatives, dialogue practice
Reading and comparing large numbers and ordinals
LEVEL: beginner to advanced; mixed levels OK
AGES: 10 and up
PLAYERS: 2-5
GAME TIME: WAR 5-10 minutes, HOLIDAY 10-20 minutes, LINK 20-30 minutes
For players with low geographic knowledge, it is suggested that the games by played in the given order. Simplified rules are below. Detailed rules are included in the download.
GAME 1: HOLIDAY (2-5 players)
Players start at a predetermined country, draw a card, roll the dice, and move their piece that many spaces naming all the countries passed through. When the destination is reached, a new card is drawn. If a mistake is made the player returns to the last correctly named country. The other players can look at a map key to ensure countries are named correctly.
GAME 2: WAR (2 players)
Both players draw a card and declare their country. Player 1 asks a question from the question cards. If player 2 answers correctly, or has the better rank or larger number, player 2 wins and keeps both cards. Play alternates until a fixed number of rounds is completed. Questions can be chosen by the players based on their existing geographical knowledge, or in a fixed order, or randomly. A subset of the questions to be used is decided before play begins. Weaker players can only be asked level 1 questions.
GAME 3: LINK (2-5 players)
Each round consists of 2 players drawing 1 card each and declaring their countries. Player 1 asks a question as in Game 2 WAR. The winner can either keep the card they are holding or change cards with the losing player. Then both players place a piece on the map board. Play now continues with player 2 and player 3. The game ends when all the country cards have been used. Points are scored for linked countries (1 point for each contiguous country, minimum 3).
You can order factory-quality game cards (plastic or linen), game pieces, and game boards at CompellingGames.com
STATES OF THE WORLD
Geography Card Games
ASIA 2019
GEOGRAPHY SKILLS
Country names, spatial relationships, capitals, languages, nationalities, and physical, demographic and economic data of 51 Asian nations, territories, and Australia.
LEVEL: beginner to advanced; mixed levels OK
AGES: 8 and up
PLAYERS: 2-5
GAME TIME: WAR 5-10 minutes, HOLIDAY 10-20 minutes, LINK 20-30 minutes
For players with low geographic knowledge, it is suggested that the games be learned in the following order.
GAME 1: HOLIDAY (2-5 players)
Players start at Turkey, draw a card, roll the dice, and move their piece that many spaces naming all the countries passed through. If a mistake is made the player returns to the last correctly named country. The other players can look at a map key to ensure countries are named correctly. When a player reaches their destination, the remainder of their movement is forfeited and they must wait until their next turn to start the journey home. Once back in Turkey, a new card is drawn. The game ends after a fixed number of turns.
A player may not pass through an occupied country. A player can move fewer spaces than the number on the die. Entering China or Russia ends your movement for that turn and you move at half speed on your next turn.
GAME 2: WAR (2 players)
Both players draw a card and declare their country’s name. Player 1 asks a question from the question cards. If player 2 answers correctly, or has the better rank or larger number, player 2 wins and keeps both cards. Play alternates until a fixed number of rounds is completed. Questions can be chosen by the players based on their existing geographical knowledge, or in a fixed order, or randomly. A subset of the questions to be used may be decided before play begins.
GAME 3: LINK (2-5 players)
Each round consists of 2 players drawing 1 card each and declaring their countries. Player 1 asks a question as in Game 2 WAR. The winner can either keep the card they are holding or change cards with the losing player. Then both players place a piece on their acquired country on the map board. Play now continues with player 2 and player 3. The game ends when all the country cards have been used. Points are scored for linked countries: 1 point for each contiguous country, minimum 3. Any 3 island nations (Maldives, Sri Lanka, Timor Lest, Indonesia, Australia, Philippines, Taiwan), or any 3 micro-territories (Hong Kong, Macau, Brunei, Singapore, Bahrain) scores 5 points.
Currently available (2019 editions): Europe, Asia, Africa, U.S.A, Japan.
Africa is available as a free download so you can get a sense of the quality of the product.
Also available are free downloads of all game boards (PDF and png files), and flag cards (PDF).
You can order factory-quality game cards (plastic or linen), game pieces, and game boards at CompellingGames.com.
AFRICA 2019
GEOGRAPHY SKILLS
Country names, spatial relationships, capitals, languages, nationalities, and physical, demographic and economic data for 54 nations.
LEVEL: beginner to advanced; mixed levels OK
AGES: 8 and up
PLAYERS: 2-5
GAME TIME: WAR 5-10 minutes, HOLIDAY 10-20 minutes, LINK 20-30 minutes
For players with low geographic knowledge, it is suggested that the games be learned in the following order.
GAME 1: HOLIDAY (2-5 players)
Players start at Western Sahara (gray space on the map), draw a card, roll the dice, and move their piece that many spaces naming all the countries passed through. When the destination is reached, a new card is drawn. If a mistake is made the player returns to the last correctly named country. The other players can look at a map key to ensure countries are named correctly. The game ends after a fixed number of turns (for example 10).
When a player reaches their destination, the remainder of their movement is forfeited and they must wait until their next turn to start the journey home. A player may not pass through an occupied country. A player may not visit the same country twice on the same turn. A player can move fewer spaces than the number on the die.
GAME 2: WAR (2 players)
Both players draw a card and declare their country’s name. Player 1 asks a question from the question cards. If player 2 answers correctly, or has the better rank or larger number, player 2 wins and keeps both cards. Play alternates until a fixed number of rounds is completed. Questions can be chosen by the players based on their existing geographical knowledge, or in a fixed order, or randomly. A subset of the questions to be used may be decided before play begins.
GAME 3: LINK (2-5 players)
Each round consists of 2 players drawing 1 card each and declaring their countries. Player 1 asks a question as in Game 2 WAR. The winner can either keep the card they are holding or change cards with the losing player. Then both players place a piece on their acquired country on the map board. Play now continues with player 2 and player 3. The game ends when all the country cards have been used. Points are scored for linked countries: 1 point for each contiguous country, minimum 3. Any 3 island nations (Madagascar, Mauritius, Seychelles, Comoros, Sao Tome and Principe, Cape Verde) scores 5 points.
Currently available (2019 editions): Europe, Asia, Africa, U.S.A, Japan.
Africa is available as a free download so you can get a sense of the quality of the product.
Also available are free downloads of all game boards (PDF and png files), and flag cards (PDF).
You can order factory-quality game cards (plastic or linen), game pieces, and game boards at CompellingGames.com.
EUROPE 2019
GEOGRAPHY SKILLS
Country names, spatial relationships, capitals, languages, nationalities, and physical, demographic and economic data for 45 nations.
LEVEL: beginner to advanced; mixed levels OK
AGES: 8 and up
PLAYERS: 2-5
GAME TIME: WAR 5-10 minutes, HOLIDAY 10-20 minutes, LINK 20-30 minutes
For players with low geographic knowledge, it is suggested that the games be learned in the following order. Detailed rules can be found at CompellingGames.com
GAME 1: HOLIDAY (2-5 players)
Players start at Turkey (or any predetermined country), draw a card, roll the dice, and move their piece that many spaces naming all the countries passed through. When the destination is reached, a new card is drawn. If a mistake is made the player returns to the last correctly named country. The other players can look at a map key to ensure countries are named correctly.
GAME 2: WAR (2 players)
Both players draw a card and declare their country’s name. Player 1 asks a question from the question cards. If player 2 answers correctly, or has the better rank or larger number, player 2 wins and keeps both cards. Play alternates until a fixed number of rounds is completed. Questions can be chosen by the players based on their existing geographical knowledge, or in a fixed order, or randomly. A subset of the questions to be used may be decided before play begins.
GAME 3: LINK (2-5 players)
Each round consists of 2 players drawing 1 card each and declaring their countries. Player 1 asks a question as in Game 2 WAR. The winner can either keep the card they are holding or change cards with the losing player. Then both players place a piece on their acquired country on the map board. Play now continues with player 2 and player 3. The game ends when all the country cards have been used. Points are scored for linked countries: 1 point for each contiguous country, minimum 3. Any 3 island nations (UK, Ireland, Iceland, Malta, Cyprus), or micro-states (Andorra, Monaco, Liechtenstein, Vatican, San Marino) scores 5 points.
Games Currently Available (2019 editions): Europe, Asia, Africa, U.S.A, Japan.
Africa is available as a free download so you can get a sense of the quality of the product.
Also available are free downloads of all game boards (PDF and png files), and flag cards (PDF).
You can order factory-quality game cards (plastic or linen), game pieces, and game boards at CompellingGames.com.